![]() ![]() Max clearly took steps to disguise his identity for his undercover work in the first game, except he used his real full name, which is still connected to his past life as an NYPD officer.The coordination, accuracy and fast reflexes combined with the badass soundtrack from the game makes the entire thing a great isualization of what Max's abilities are like when used perfectly. * 's ] which shows off the game's fast-paced and brutal gunplay at its best. * Subtle moment in how Max actually manages to quit drinking, simply by will power. * Once you become really good at the game, it basically feels like your playing as Film/JohnWick. When they return, all with guns, he simply tells them to fuck off again without hesitation. * While he quips that Max knows how to make a good entrance at the end of Chapter 3, Passos' first chronological appearance was quite an entrance too: in Chapter 4 in New Jersey, he walks into the bar to see the son of a mob boss pull a gun on Max, so he draws his own gun and tells the kid and his crew to fuck off. ![]() Even a man who has nothing left can still do the right thing. ** Max's entire character arc in ''Max Payne 3'' is one. Like the music coming together, he's finally starting to get a grip on his situation and assert a semblance of control over his life in general and the various plots taking place around him specifically. An EliteMook, cowering in fear from a fat, bald ex-cop with a painkiller addiction '''''and rightly so.''''' ** Props for Da Sliva for being smart enough to send Max in instead of himself. ] ] ] ** To elaborate ] ** After a particularly intense shootout (in a shooting range, no less) towards the end of the game, a U.F.E mook drops to his knees, puts his hands on his head and ''begs'' Max ] ]. * Da Silva sending Max into U.F.E's building. Victor ] ] by saying "You know I'll walk." Max's response is this: ->You'll walk.''WITH A '''LIMP!''''' ''(He ] hard enough to '''break it.''')'' * The entire last level is one, but the most standout moment is when SugarWiki/AwesomeMusic ] kicks in during a shootout in the airport lounge. Da Silva pleads with Max not to kill him, since they have enough evidence to indict him. As he stumbles out of the wreckage, Max points his gun at him. ![]() * Max blows up Victor's jet with a grenade launcher. Afterwards, the player has the choice of either ] or ]. >'''Neves:''' What the fuck is your problem, man?\\ '''Max:''' My ''problem''? My '''''problem'''''!? Wanna know what my problem is!? '''''You're turning humans into GLUE'''''! '''That's''' what my ] * Max kills Becker by shooting a grenade in mid air while jumping off ramp stairs, causing it to blow up in his face and critically injuring him. So what does Max do? He jumps though the windows of both trams and starts firing away at them!!! * Max's ] of Neves' attempt to throw MightyWhitey accusations his way, also neatly proving that, for all his world-weary cynicism, he's still a decent man in the end. ![]() The mooks stop shooting to laugh and point out to Max that the tram he's on is about to crash into a dead end. ** Towards the end of the game while Max is on the tram in a shoot out with mooks on the tram next to his. Generally, Max responds to flying through the air (inadvertently or not) by taking advantage of it and continuing to shoot. One that stands out is the beginning of the second mission, with Max tackling a mook out a window and shooting the ones on the ground on the way down. * The third game also introduces scripted '']'' as cinematic moments mixed in with the regular gunplay. All in the span of about 20 or 30 seconds. Max slides down an awning and headshots a bandit holding Fabianna hostage before landing in a pool, and saves Rodrigo by shooting out the tire of the kidnappers' van, killing all the mooks inside, and immediately turning to gun down the last few survivors running in behind. * The rescue of Fabianna and Rodrigo at the start. ![]()
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